The eternal hourglass of existence is turned upside down again and again, and you with it, speck of dust

F.  Nietzsche

Animus

THE

ETERNAL

CIRCLE

 

Listen to me.

There are those in the world sharing your own destiny. They’re alone, far, different. They are incomplete, as you are. Maybe you don’t know them yet. Maybe you don’t recognize them in a crowd yet. But they are your circle and their lives resonate with yours. It’s the order of things.

And all of this has already happened. You’ve already lived, you’ve already fought side by side. But that doesn’t mean everything is written. On the contrary.

You are fragments of something that used to be whole. Destined to return and forget. It’s time to start remembering who you are, Animus. It’s time to get on the path, to close the circle.

One more time.

THEMES

FRIENDSHIP
CHOICES
OTHER LIFES

 

Animus is a live action role-playing game that is played remotely by 70 players per run, in circles of 7. 

Focused on interpretation of the character and relationships, it’s designed to be an intimate, powerful game that goes straight to the players’ hearts and brains.

A larp about friendship, courage, hard choices. About what we were and what we still are deep inside.

Animus is a larp that speaks to our emotions. It’s a journey to discover who we really are.

Characters are carefully pre-written and are designed by our authors, but we will be happy to receive your personal inputs.

aNIMUS

the

ETERNAL

CIRCLE

Animus takes place nowadays and tells of the past and present lives of a group of special people bound by destiny.

In Animus, you will portray characters who live a normal life until they start having lucid dreams that become more and more vivid.

This is the beginning of a journey that will lead you, together with the others of your Circle, to look with different eyes at the world and time.

Animus is a tale of friendship and choices. A story in which ordinary people with their doubts, weaknesses, and fears, are confronted with a greater destiny.

It talks about our lives and what we might have been in another time and space. Other lives. In search of our own self. In search of the people we are connected to.

LOOSELY INSPIRED BY

THE OA

SENSE8

THE PROJECT

In these difficult times we want to do what is our best: create stories. We believe that creating stories is increasingly needed.

We need shared stories, stories that transform reality, that talk about us, about what we are and what we are becoming. So that the future doesn’t catch us behind. Because we need to stay connected with who we are. Larp can turn anguish into awareness. Bewilderment into the road. Loneliness into the search for the other.

We designed Animus with the aim of offering a deep and inclusive experience even from home, a way to overcome the visible and invisible barriers we have to face every day, and whose accessibility is guaranteed by a “pay what you want” subscription. This is the contribution we feel we can make now, waiting for the moment when our community will be able to return to explore new dimensions. After all, we larpers are all Animus. We have lived many lives and many more await for us.

Pay what you can or what you think is right: 
Help us make Animus sustainable and accessible for all.

Thank you!

WHEREver YOU ARE

REMOTE

TRANSMEDIA

LARP

new generation larp design

Animus is a transmedia event: throughout the game we will use many different media.

Animus is an experience that spans various languages and integrates them into a powerful narrative.

We want to explore new ways of telling stories, new design techniques.

We want to offer everyone an emotional and touching experience, accessible without geographical limits.

Our vocation is to design games that bring people together.

Animus is also a leap towards something new, a new frontier of larp.

Enter the Circle.

FOR ALL

Animus is an event that can be attended by anyone who wants to get involved, no preparation or expertise is required.

All you need is an internet connection and a device.

WHAT YOU NEED TO PLAY

  1. INTERNET CONNECTION

     

  2. PC (RECOMMENDED) OR TABLET OR SMARTPHONE

     

  3. HEADPHONES AND MICROPHONE

players

circles

INFO

Date

RUN #2 > 22-24 May 2020 [SOLD OUT]

NEW RUN!

RUN #4 > 12-14 June 2020

LOCATION

From home

PLAYERS

70 per run, divided into 10 Circles of 7

LANGUAGE

English

PRICE

Pay what you want

program

The game includes time-slots in which you are all present at the same time and other ones in which you can play freely following the cues received, alone or together with other players in your circle.

The time zone is CEST.

1st DAY

[21-22]

Pre-game workshop that will also include technical testing of equipment and platforms.

2nd DAY

[15-18] + [21-24]

3rd DAY

[15-18] 

 

Register

ENTER the circle

We’re looking for dreamers who want to be part of something huge.

Something that connects them, pushes them further and unveils new worlds.

If you want to be part of Animus you can subscribe directly and secure a place or you can subscribe to the newsletter to stay informed about all the news.

The newsletter is low email intensity.

join the newsletter

game style

In Animus there are moments of investigation and mystery solving, but the pillar of the experience will be the interpretation of the character and the emotional interaction with the other players.

Every Animus seeks their place in the world, but they also have to come to terms with their past and the choices that made them what they are now. This experience is a search for the deep roots of their being.

WHAT YOU WILL FIND

A search in the present unfolding into a mysterious past.

An exciting story lived together with other real people.

Intense relationships with other characters like love, rivalry, friendship, hope.

An interesting and profound character to discover.

WHAT YOU WON’T FIND

Superpowers or superheroes, the Animus are normal people.

A video game, Animus is a long-distance Larp.

A competitive game where one wins and the others lose.

An online treasure hunt.

INCLUSIVENESS

AND SAFETY

Chaos League has always been very attentive to the safety, the emotional well-being of its players and the inclusiveness of its community.

SAFE BY DESIGN

 

All aspects of our larps are designed with care, especially in terms of safety and inclusiveness.

Our approach is to be safe by design, guaranteeing that you will never find yourself in a situation you wouldn’t want to be in without the opportunity to leave it in a fast and safe way. And we’ll do it without impacting the narrative flow.

We also take care of every detail, from the moment you sign up to the end of your experience. Our guarantee? We have more than 25 years of experience and thousands of loving players.

  • Our larps are safe spaces where discrimination on the basis of sex, gender, age, ability, sexual orientation, religious belief, nationality, ethnicity or other grounds will not be tolerated. Also abusive or aggressive behaviours will not be tolerated.

  • We have designed specific game mechanics to protect the safety of players.
  • We have a Safety Team consisting of a reliable, experienced and empathic group of organizers. The Safety Team will do their best to offer players a protected and inclusive space in every larp. 

  • We are aware that Animus is an experience which will not be equally accessible to those people who do not own a stable internet connection as well as those living in complicated housing conditions. It could also be difficult for people with sensory disabilities, neurodivergency or other situations. We as Chaos League are at your disposal to try and find together alternative solutions to grant you the access.

This life as you now live it and have lived it, you will have to live once more and innumerable times more; and there will be nothing new in it, but every pain and every joy and every thought and sigh and everything unutterably small or great in your life will have to return to you, all in the same succession and sequence—even this spider and this moonlight between the trees, and even this moment and I myself.